Three separate tales all set in the same vicinity; which is that of Sin City. An urban cesspool of degenerates, crooked politicians, and those seeking justice from their those who wronged them fill up this dark place. Meet a gambler who has lady luck on his side until he gets a bit cocky and out plays the corrupt senator with the law in his pocket. Encounter a hired blackmailer and the battle against his kryptonite, which is in the form of a conniving seductress coaxing every man she meets. Last but not least a new chapter is opened in Nancy’s story, a dancer whose savior was killed and now she is seeking revenge on the most powerful man in the city.
Though on paper these stories look as absorbing as the first, this sequels fresh concept was diluted over the decade of its absence. The drawback lies mainly within the stock dialogue and overemphasized character arcs, making the whole experience seem adolescent. When a viewer is captivated with the cameos more than the featured cast, poor writing is usually to blame. This consequently disconnects the audience from the plot points altogether, but on the contrary left due attention to the visually enticing collage of violence and erotic prowess.
The graphical nature and overall ambiance of the film gave an idea where the budget dollars were spent. As anticipated for a graphic novel film, static set design along with lighting and deep contrasts fashioned a sharp pane-like exhibit which back-dropped the mood of every scene. If the viewer is able to look past the obvious faults and be hypnotized by the plethora of artistically intoxicating effects and hidden ques, they won’t finish the film looking for a dame to kill.